![]() ![]() The code to the locker is found in PDA the marine picked up earlier - 428. In Sarge's Office the marine finds sarge's locker which contains the keycard to Administrative Office and the double barrel shotgun, a weapon so iconic it out-icons every other weapon. After going through some corridors the marine finds to main offices - one is Sarge's Office, and the other is Administrative Office. The other power cell is located in Offices, so the marine goes there. The gas can be vented in Artifact Control, but the marine needs one more power cell to power up the mechanism to do so. The door to Artifact Research, where The Primitive and the exit are located, is locked due to the area being contaminated with toxic gasses. He then returns to the first floor and proceeds to Research area. ![]() After killing him, the marine takes his PDA, which gains him access to Research area, and also removes a power cell from a power plant located there. The marine goes through Medical Labs first and in Medical Ward finds Preston Glenn, who is in the process of turning into a zombie. Inside the first floor he finds a locked door to Site 1 Research and a lift leading to Medical Labs. In the first part of the level, the marine has to go through ancient Martian hallways, including an area called The Proving Grounds, where he has to dodge high speed projectiles coming out of walls by using the Hell Time power. Cloud down in Erebus complex to decipher other tablets. Elizabeth McNeil telling him to find a table fragment from Site 1 called The Primitive, which is needed for Dr. At the start, the marine receives a transmission from Dr.
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